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Author Topic: DaedalusX64 Alpha Revision 441  (Read 159 times)

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Offline Shadow™

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DaedalusX64 Alpha Revision 441
« on: November 04, 2009, 02:27:00 PM »


Team DaedalusX64 have posted a new DaedalusX64 alpha revision build, which has now jumped up to #441. This build features more tweaks and improvements as noted in the changelog below. Some games that didn’t work in the previous build, might work now with this version (MK4 and Banjo Kazooie)

DaedalusX64 Alpha Revision 441 Changelog:
Rev441:
- Temporary fix for Banjo Kazooie freezing during the intro.
Rev440:
- Forgot to commit changes on gspMacros.cpp
Rev439:
- Removed horrible typo on roms.ini
- Finished merging improvements and fixes on roms.ini
- We shouldn’t cull front (Mortal Kombat 4 is playable now)
Rev438:
- Refactor/Cleaned up ModifyVtx, now only one function is needed for GBI1 and GBI2, and moved various functions to PSPRenderer.
- Moved FiddledVtxDKR to PSPrender.h
- Various changes to roms.ini
- Removed mpRender hack and just use PSPRenderer::Get() directly.
Rev437:
- Added vfpu math

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